Affiliations in Hârn
In Burning Wheel, characters who are part of a group/organization (such as a church, guild, legion) are considered to have an Affiliation with the entity in question.
Affiliations come in three 'values': +1D, +2D, and +3D. The value of an affiliation usually corresponds to the rank that character holds in the organization (higher rank = higher affiliation), but this is not a strict requirement.
Below are some rough suggestions for appropriate affiliation levels for guilds, churches, and military bodies.
Guild Affiliations
For members of Hârn's guilds, typical affiliations would be:
- Apprentice: +1D Affiliation
- Journeyman: +1D or +2D Affiliation
- Master: +2D or +3D Affiliation
Church Affiliations
For members of Hârn's churches, typical affiliations would be:
- Lay Member or Acolyte: +1D Affiliation
- Priest/Mendicant: +1D or +2D Affiliation
- Hiigh Priest, Bishop, Primate, etc.: +2D or +3D Affiliation
Military Affiliations
Military organizations (mercenary companies, armies, royal guards, fighting orders, etc.) would have affiliations like the following:
- Common soldier or ordinary Knight: +1D Affiliation
- Sergeant/NCO or low-ranking officer: +1D or +2D Affiliation
- Commander or other top-ranked officer +2D or +3D
Tribal Affiliations
Members of barbarian tribes might have affiliations, such as:
- Ordinary member of tribe: +1D Affiliation
- Elite warrior, priest, or shaman +1D or +2D Affiliation
- Tribal chieftain +2D or +3D
Chantry Affiliations:
Mages in the Shek-Pvar or others affiliated with a chantry should probably have affiliations to that chantry.
- Mavari, Satifa Mavari, or chantry servant: +1D Affiliation
- Shenava, +2D Affiliation
- Viran or Chantry Seneschal +2D or +3D