Lifepaths for the Khuzdul
Khuzdul society, as described in Hârn publications, does not completely mirror the Dwarven social structure implied by the Burning Wheel rules, but it is a pretty close match. Below are suggestions for using BWG lifepaths to create Khuzdul characters.
Dwarven Lifepaths & the Khuzdul
Burning Wheel Gold's Dwarven Lifepaths work fairly well as written for burning up Khuzdul characters. Some suggestions for their application:
- The Clansman Setting lifepaths provide good
lifepaths for common 'worker' Dwarves, those who come from ordinary Khuzdul
stock. However, since Azadmere's food production is performed almost
solely by its Jarin inhabitants the Tender and Herdsman lifepaths
may not be appropriate for Khuzdul.
- The Guilder and Artificer
Settings can be used for Khuzdul engaged in trade, commerce,
and craft.
- The Dwarven Noble Setting would be members
of Azadmere's royal family and other high-ranking Azadmere clans.
- The Dwarven Host Sub-Setting is for those
Khuzdul who have served in the armies of Azadmere.
- The Dwarven Outcast Sub-Setting would be for Khuzdul who are either 'black sheep' among their own clan, or those who left Azadmere to live in the outside world.
Despite the practice of Khuzdul-Jarin interclan adoption, Khuzdul characters
should be limited to using Dwarven Lifepaths— even if they are members
of predominantly human clans.