New Guild Lifepaths
The Lifepaths of Man section of Burning Wheel Gold contains numerous lifepaths, through which one can very easily create characters who have the experiences, training, skills, and traits appropriate for members of most of Hârn's guilds. For a guild-by-guild list of suggested lifepaths, click here.
There are, however, a few Hârnic guilds for which the Lifepaths of Man just don't quite work for giving combination of skills, traits, or social leads. For those guilds, a few new lifepaths are proposed
Chandlers' Guild Lifepaths
The following lifepath is intended for members of the Chandlers' Guild.
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
Chandler (Villager)1 | 5 yrs | 12 | — | City, Peasant, Seafaring |
Skills: 5
pts:, Candlemaker,
Candle-Wise, Torch & Lantern-Wise, Goods-wise, Bee Husbandry |
||||
Traits: 1
pt: Greasy Smell |
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
Chandler (City)1 | 5 yrs | 15 | — | Villager, Peasant, Seafaring |
Skills: 4
pts:, Candlemaker, Candle-Wise, Torch & Lantern-Wise, Goods-wise |
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Traits: 1
pt: Greasy Smell |
NOTES:
1: Chandler (either setting) requires Apprentice
or Shopkeeper.
Courtesans' Guild Lifepaths
The following lifepaths are intended for members of the Courtesans' Guild, Hârn's only all-female guild.
The first lifepath, Young Courtesan, is intended to reflect the training given to a young courtesan and the skills she will have acquired during her seven years of bonded service to a guild house. The second, Courtesan, is meant to reflect a slightly older courtesan who has already worked off her bond.
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
Young Courtesan (City or Servitude)1 |
8 yrs | 15 | +1 M | City, Outcast, Religious (Halean Church), Servitude |
Skills: 8
pts: Dance, Musical Instrument, Sing, Soothing Platitudes, Etiquette,
Conspicuous, Inconspicuous, Erotic Arts-wise |
||||
Traits: 2
pts: Beautiful, Charming |
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
Courtesan (City)2 | 5 yrs | 30 | +1 M | Court, Outcast, Religious (Halean Church) |
Skills: 9
pts: Seduction, Falsehood, Luxury-wise, Read, Write, Persuasion,
Forbidden Pleasures-wise, Client Secrets-wise, Pillow Money-wise |
||||
Traits: 2
pts: Ambitious, Scandalous3, Hard-Hearted |
NOTES:
1: Young Courtesan, if taken, must be the character's
second lifepath. It cannot be repeated. 2: Courtesan requires Young
Courtesan; it may not be taken past age 30. 3: Scandalous is a new
trait described on this website's Trait
Index page..
Embalmers' Guild Lifepaths
Here are two lifepaths for members of the Embalmers' Guild: one in the City Dweller Setting, the other in the Outcast Sub-Setting. The former is meant to be more respectable; the latter more disturbing.
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
Embalmer (City)1 | 8 yrs | 15 | +1 M | Religious, Outcast |
Skills: 6
pts: Embalming,
Corpse-wise, Burial Rites-wise, Perfume-wise, Soothing Platitudes, Taxidermy |
||||
Traits: 2
pts: Accustomed to Death, "I Am Not a Death Artist!"2 |
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
Embalmer (Outcast)1 | 8 yrs | 15 | +1 M | City, Outcast, Religious, Death Cult3 |
Skills: 6
pts: Embalming,
Corpse-wise, Burial Rites-wise, Perfume-wise, Soothing Platitudes,
Taxidermy |
||||
Traits: 3
pts. Creepy, Morbid Fascination, Necrophilia |
NOTES:
1: Embalmer requires a prior lifepath that gives
either the Anatomy or Burial Rites skill.
2: For Hârn, this might be better interpreted as "I
am not a Morgathian!".
3: The Death Cult Sub-Setting is outlined
in the Magic Burner; GMs/groups will need to determine on their own
whether and/how it is appropriate for their interpretation of the Hârn
setting.
Glassworkers' Guild Lifepaths
The following lifepath is intended for members of the Glassworkers' Guild.
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
Glassworker (City)1 | 9 yrs | 20 | — | Villager, Court |
Skills: 6
pts: Glazier,
Firebuilding, Stained Glass-wise, Clay-wise, Bottle & Jarw-ise, Fragile
Things-wise |
||||
Traits: 1
pt: Careful |
NOTES:
1: Glassworker Requires Apprentice.
Lexigraphers' Guild Lifepaths
The following lifepath is intended for members of the Lexigraphers' Guild.
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
Lexigrapher | 6 yrs | 20 | +1 M | Court, Outcast, City |
Skills: 4
pts: Parchment-Making, Ink Manufacture, Scribe-wise, Writing Tools
& Materials-wse |
||||
Traits: 1
pt: — |
Perfumers' Guild Lifepaths
The following lifepath is intended for members of the Perfumers' Guild.
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
Perfumer (City) | 7 yrs | 25 | +1 M | Court, Outcast |
Skills: 6
pts: Perfumery,
Perfume-wise, Alchemy, Soap-wise, Incense-wise |
||||
Traits: 2
pts: Frippery, Keen Smell |
Salters' Guild Lifepaths
The following lifepath is intended for characters who are members of the Salters' Guild, although it could possibly be taken by others.
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
Salter (Village or City) | 6 yrs | 20 | — | Peasant, Villager, City, Seafaring |
Skills: 5
pts: Salter, Salt-wise,
Cooking, Miner-wise, Preserved Food-wise |
||||
Traits: — |
Tentmakers' Guild Lifepaths
The following lifepath is intended for members of the Tentmaers Guild.
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
Tentmaker | 7 yrs | 15 | — | Peasant, Villager, City, Seafaring |
Skills: 5
pts: Sewing, Weaving,
Cloth Dying, Canvas-wise, Tent-wise |
||||
Traits: — |