About Talents
Some Hârnians possess unusual, innate, semi-magical talents, such as the ability to perceive magic, sense danger, or see far off places in their minds.
In the Burning Wheel rules, talents can be handled through the selection of appropriate traits. Examples of traits that can be used to represent talents include:

- Aura of Fear
- Dreamer
- Eldritch Sink
- Entropic
- Gifted (see below)
- Obscure Aura
- Second Sight
- Sixth Sense
- Weather Sense
If additional talents of a different nature are desired, traits for them can be created per the "Trait Burner" chapter (pp. 68-81) from the Monster Burner.
Raw Talent(s) & the Gifted Trait
Many Hârnians possess talents, but are unaware of them. Their talents manifest unpredictably— and often without their willing/knowing it. Such characters are often considered mad, clumsy, sickly, possessed, strange, or bewitched.
To reflect that a character has latent, undeveloped talents, the Gifted trait can be used, in conjunction with the rules for Raw Talent (pp. 36-39 of the Magic Burner).
If the character later
learns of and becomes able to control a talent (which can be
represented in rules terms, by gaining an appropriate trait for that talent)
the Gifted trait
can be voted away (if desired) or kept to represent that
the character possesses still additional latent talents.